Design challenge 10 is one that barely held my interest. I spend most of my usual design time working on scientific applications (no social sharing here). It took me a while to really think of something worth sharing, and then it came to me.
The Daily challenges aren’t as much daily as… maybe weekly. I hit a stumbling block on Challenge 7, which cost me some time. I just couldn’t for the life of me think of something I cared about to spend the time on “settings”. So, I shelved that one and have moved on for now.
Challenge number eight was to design a 404 screen. The screen I created could be used for something fun and coder-centric. In software development, I always refer to the black box as anything I want to abstract away. In this case, the black box is the page.
I included some faux messages coming from a log down at the bottom to play up the search for the box and arranged the shapes in relationship to each other to form a screen that is a bit anthropomorphic in nature.
Initially, I felt a bit bored by Challenge 6. Once I started thinking about what I wanted to design, though, I remembered that I have a DND 5th Edition Campaign full of characters. Each character could have their own “user” profile. For those who are unfamiliar, characters in DND have all kinds of information you can track, including background information, stats for their capabilities, items they are holding, and more. This information is typically captured in a character sheet (example below).
I have spent most of 2017 building my sketching skills. Recently, I have been wondering how far my designs could go if I started making higher-fidelity prototypes. Unfortunately, skill building can be hard on the go, so I signed up for the 100-day Daily UI challenge.
I will be detailing the designs that I put together through my blog in bunches or as individuals depending on how much text I want to write with each one. I may exclude some of the 100.
So far, in Days 1-5, I have been able to action the challenge using Adobe XD. Rather than following my usual approach of sketching and then creating higher fidelity, I am jumping straight into XD. I have been using Pexels for stock photos in my prototypes.